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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-10-11 11:25:00 +0200
committerGitHub <noreply@github.com>2019-10-11 11:25:00 +0200
commitaad4d8648b4593b5edb479e85984730770e77c70 (patch)
tree16df5c49789349b62aef9e0c32a426b44208d1d8 /scene/resources/visual_shader.h
parent7f075e519abeefbe0aa1dc54a9711b94a4a8eebe (diff)
parentb217babca2374575a5b725c48e6dc044c1b78aab (diff)
Merge pull request #32742 from Chaosus/fix_samplers
Added sampler port to CubeMap, fixed parsing in expresssions
Diffstat (limited to 'scene/resources/visual_shader.h')
-rw-r--r--scene/resources/visual_shader.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 016213c399..4f73316404 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -353,16 +353,8 @@ public:
class VisualShaderNodeUniform : public VisualShaderNode {
GDCLASS(VisualShaderNodeUniform, VisualShaderNode);
-public:
- enum UniformType {
- UTYPE_NONE,
- UTYPE_CUBEMAP,
- UTYPE_SAMPLER2D,
- };
-
private:
String uniform_name;
- UniformType uniform_type;
protected:
static void _bind_methods();
@@ -371,9 +363,6 @@ public:
void set_uniform_name(const String &p_name);
String get_uniform_name() const;
- int get_uniform_type() const;
- void set_uniform_type(int p_type);
-
VisualShaderNodeUniform();
};