From b217babca2374575a5b725c48e6dc044c1b78aab Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Fri, 11 Oct 2019 10:26:57 +0300 Subject: [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s --- scene/resources/visual_shader.h | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'scene/resources/visual_shader.h') diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 016213c399..4f73316404 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -353,16 +353,8 @@ public: class VisualShaderNodeUniform : public VisualShaderNode { GDCLASS(VisualShaderNodeUniform, VisualShaderNode); -public: - enum UniformType { - UTYPE_NONE, - UTYPE_CUBEMAP, - UTYPE_SAMPLER2D, - }; - private: String uniform_name; - UniformType uniform_type; protected: static void _bind_methods(); @@ -371,9 +363,6 @@ public: void set_uniform_name(const String &p_name); String get_uniform_name() const; - int get_uniform_type() const; - void set_uniform_type(int p_type); - VisualShaderNodeUniform(); }; -- cgit v1.2.3