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| author | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-20 18:46:20 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-09-20 18:46:20 +0200 |
| commit | 46d8a2831410fca339516821d3fce66938d251d2 (patch) | |
| tree | 88f0cd2dcf924a23e63bc9d2101e108ad7637ef7 /scene/resources/visual_shader.cpp | |
| parent | 14632cf88f379645525695ba406f0f9a86779253 (diff) | |
| parent | f5c7d644923c318a1020401df068cf072427ae45 (diff) | |
Merge pull request #22094 from elasota/fix-visual-shader
Fix VisualShader code overwrites and save failures
Diffstat (limited to 'scene/resources/visual_shader.cpp')
| -rw-r--r-- | scene/resources/visual_shader.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 6bfb6ec5bf..f12ea8f2bb 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -414,6 +414,10 @@ Shader::Mode VisualShader::get_mode() const { return shader_mode; } +bool VisualShader::is_text_shader() const { + return false; +} + String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const { Ref<VisualShaderNode> node = get_node(p_type, p_node); |