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authorRémi Verschelde <rverschelde@gmail.com>2018-09-20 18:46:20 +0200
committerGitHub <noreply@github.com>2018-09-20 18:46:20 +0200
commit46d8a2831410fca339516821d3fce66938d251d2 (patch)
tree88f0cd2dcf924a23e63bc9d2101e108ad7637ef7 /scene/resources/visual_shader.cpp
parent14632cf88f379645525695ba406f0f9a86779253 (diff)
parentf5c7d644923c318a1020401df068cf072427ae45 (diff)
Merge pull request #22094 from elasota/fix-visual-shader
Fix VisualShader code overwrites and save failures
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 6bfb6ec5bf..f12ea8f2bb 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -414,6 +414,10 @@ Shader::Mode VisualShader::get_mode() const {
return shader_mode;
}
+bool VisualShader::is_text_shader() const {
+ return false;
+}
+
String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const {
Ref<VisualShaderNode> node = get_node(p_type, p_node);