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author | Andreas Haas <liu.gam3@gmail.com> | 2017-05-20 22:49:34 +0200 |
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committer | Andreas Haas <liu.gam3@gmail.com> | 2017-05-22 20:50:59 +0200 |
commit | 4d8e45de17ce548601b5a9ef474197eff098a576 (patch) | |
tree | 3b1a8136a45b1951fb8a6eb437af87d66bf62f2c /scene/resources/texture.cpp | |
parent | ab938a930f865196983dc0554533f66bc71c43a1 (diff) |
Fix errors on engine startup.
Fixes a bunch of the most spammy console errors introduced by recent refactorings:
- `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead.
- `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one.
- Some methods have been moved from `Texture` to `Image`, but the old bindings were still there.
- A few `name == ""` errors related to duplicating nodes.
Diffstat (limited to 'scene/resources/texture.cpp')
-rw-r--r-- | scene/resources/texture.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index ff80aa4284..beccbb1ba8 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -351,10 +351,6 @@ void ImageTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &ImageTexture::get_lossy_storage_quality); ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override); - ClassDB::set_method_flags(get_class_static(), _scs_create("fix_alpha_edges"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); - ClassDB::set_method_flags(get_class_static(), _scs_create("premultiply_alpha"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); - ClassDB::set_method_flags(get_class_static(), _scs_create("normal_to_xy"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); - ClassDB::set_method_flags(get_class_static(), _scs_create("shrink_x2_and_keep_size"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook); BIND_CONSTANT(STORAGE_RAW); |