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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-12-11 08:41:29 +0100
committerGitHub <noreply@github.com>2019-12-11 08:41:29 +0100
commit30cf60bb89fd89199308c66c5a769d5ea7557452 (patch)
tree505d6728a87874e735afe6d10df0c12ed9a49242 /scene/resources/texture.cpp
parentea865d0e7ee6fb3f605406355bed1d975d84dca8 (diff)
parent5586103a9475893bb1a2bcb4ebf7f5005544253f (diff)
Merge pull request #34259 from timothyqiu/validate-texture-32982
Fixes crash after set_piece_texture with invalid texture
Diffstat (limited to 'scene/resources/texture.cpp')
-rw-r--r--scene/resources/texture.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 593c399f62..b21546af2f 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1333,6 +1333,7 @@ void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) {
ERR_FAIL_COND(p_texture == this);
+ ERR_FAIL_COND(p_texture.is_null());
ERR_FAIL_INDEX(p_idx, pieces.size());
pieces.write[p_idx].texture = p_texture;
};