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author | Micky <micheledevita2@gmail.com> | 2022-09-27 18:53:14 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-10-04 17:09:37 +0200 |
commit | 1518d813beaa918abe9b60eee8b44e75ba150efb (patch) | |
tree | 5a56cae8038ddd6388663c2fa7993f542a33da87 /scene/resources/texture.cpp | |
parent | 0056acf46fc88757cae9d9f6fe9805f0eec1cd09 (diff) |
Support nesting AtlasTextures inside other AtlasTextures
Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
Diffstat (limited to 'scene/resources/texture.cpp')
-rw-r--r-- | scene/resources/texture.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 15678c9281..5a03929f98 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1489,7 +1489,15 @@ void AtlasTexture::set_atlas(const Ref<Texture2D> &p_atlas) { if (atlas == p_atlas) { return; } + // Support recursive AtlasTextures. + if (Ref<AtlasTexture>(atlas).is_valid()) { + atlas->disconnect(CoreStringNames::get_singleton()->changed, callable_mp((Resource *)this, &AtlasTexture::emit_changed)); + } atlas = p_atlas; + if (Ref<AtlasTexture>(atlas).is_valid()) { + atlas->connect(CoreStringNames::get_singleton()->changed, callable_mp((Resource *)this, &AtlasTexture::emit_changed)); + } + emit_changed(); } |