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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-04-21 20:34:34 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-21 20:34:34 +0200 |
commit | 33b69340ad262c4628da58edd61a3211497be911 (patch) | |
tree | 665d8796b04338b318fab6473149ac7160a15e89 /scene/resources/shape.cpp | |
parent | c66ed35004a264b507d2fc85d2a7f2a15344f421 (diff) | |
parent | e5f531620e69ef682353e4d93c8ddd6cb43921ba (diff) |
Merge pull request #27219 from raphael10241024/debug_fix
Fix collider debug shape didn't changes with collider size changes
Diffstat (limited to 'scene/resources/shape.cpp')
-rw-r--r-- | scene/resources/shape.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index 825b7f4c8b..6ba46f066c 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -96,6 +96,11 @@ Ref<ArrayMesh> Shape::get_debug_mesh() { return debug_mesh_cache; } +void Shape::_update_shape() { + emit_changed(); + debug_mesh_cache.unref(); +} + void Shape::_bind_methods() { ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape::set_margin); |