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authorclayjohn <claynjohn@gmail.com>2022-09-13 10:39:04 -0700
committerclayjohn <claynjohn@gmail.com>2022-09-13 10:39:04 -0700
commit8fa76a527271a4749826903020219786253214d4 (patch)
tree8d97a40f79b2a4425fce1027ef7db206848368ff /scene/resources/segment_shape_2d.h
parent22a09fef5d56fc7c37d70118532509076ebd7b12 (diff)
Move debanding into internal sky shader code so that it is applied after everything else.
This ensures that the debanding does not scale with exposure or any other effect.
Diffstat (limited to 'scene/resources/segment_shape_2d.h')
0 files changed, 0 insertions, 0 deletions