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author | Kurt Lachmann <lachmannk@gmail.com> | 2022-03-24 20:24:47 +0100 |
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committer | Kurt Lachmann <lachmannk@gmail.com> | 2022-03-24 20:24:47 +0100 |
commit | bbb07ff8cbd182c46f988b192b2d3882ed78cd5c (patch) | |
tree | 5e362465a0ee2a195744e68194076d81da0e09b1 /scene/resources/navigation_mesh.h | |
parent | bab2ad4d3283a9b4e6050a2345a4ea408001484e (diff) |
Use insertText from the internal autocompletion
* GDScriptLanguage::complete_code already adds parentheses to function calls, and does this a lot smarter than the language server right now.
* Instead of the previous naive approach we now reuse the same logic as the internal editor.
* For this to have any effect we also have to send the `insertText` field already during the completionRequest and not only during resolve.
Diffstat (limited to 'scene/resources/navigation_mesh.h')
0 files changed, 0 insertions, 0 deletions