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authorJuan Linietsky <reduzio@gmail.com>2020-03-27 13:47:15 -0300
committerGitHub <noreply@github.com>2020-03-27 13:47:15 -0300
commit307b1b3a5835ecdb477859785c673a07e248f904 (patch)
treecc0123bc7111e48775331d500452875c278cc13b /scene/resources/mesh_library.h
parentf48aeeeeefa73d4c6e58ee2934eaf16bc0408df0 (diff)
parentd1acbbce7f123c2b5fccdefc6417787dc91b6ced (diff)
Merge pull request #37340 from reduz/rename-3d-nodes
Make 2D and 3D node names more explicit
Diffstat (limited to 'scene/resources/mesh_library.h')
-rw-r--r--scene/resources/mesh_library.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index b256e86b96..55001f2545 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -34,8 +34,8 @@
#include "core/map.h"
#include "core/resource.h"
#include "mesh.h"
-#include "scene/3d/navigation_region.h"
-#include "shape.h"
+#include "scene/3d/navigation_region_3d.h"
+#include "shape_3d.h"
class MeshLibrary : public Resource {
@@ -44,7 +44,7 @@ class MeshLibrary : public Resource {
public:
struct ShapeData {
- Ref<Shape> shape;
+ Ref<Shape3D> shape;
Transform local_transform;
};
struct Item {