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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-01-28 16:50:25 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-01-28 16:51:03 +0100 |
commit | 5876c3f089da4f69a1279f69eb9229bced13cde2 (patch) | |
tree | 9fb548d7037d399301895b4db19db90d7c7fba1f /scene/resources/mesh_library.cpp | |
parent | ac01aef9e3e9839809306efc915f6e4fa4ac303f (diff) |
Revert " Deprecated Godot 3D physics engine"
This reverts commit 5de5a4140b9a397935737c6ce0088602be6840d7.
@reduz still intends to rework it in the future, and it's convenient to
test if issues are specific to Bullet or not, so we keep it around for
the time being.
Diffstat (limited to 'scene/resources/mesh_library.cpp')
0 files changed, 0 insertions, 0 deletions