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authorJuan Linietsky <reduzio@gmail.com>2019-06-15 23:45:24 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:27 +0100
commit9b0dd4f571ff431e23b9097e7f29746f4157be12 (patch)
treeaa18fc6803e8733f8f270666e691153c72b6066d /scene/resources/mesh.h
parent836c2109a0b1371653e3c82100199dfdabd47da9 (diff)
A lot of progress with canvas rendering, still far from working.
Diffstat (limited to 'scene/resources/mesh.h')
-rw-r--r--scene/resources/mesh.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 30ce94f16b..6ead37a7bb 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -104,11 +104,8 @@ public:
enum PrimitiveType {
PRIMITIVE_POINTS = VisualServer::PRIMITIVE_POINTS,
PRIMITIVE_LINES = VisualServer::PRIMITIVE_LINES,
- PRIMITIVE_LINE_STRIP = VisualServer::PRIMITIVE_LINE_STRIP,
- PRIMITIVE_LINE_LOOP = VisualServer::PRIMITIVE_LINE_LOOP,
PRIMITIVE_TRIANGLES = VisualServer::PRIMITIVE_TRIANGLES,
- PRIMITIVE_TRIANGLE_STRIP = VisualServer::PRIMITIVE_TRIANGLE_STRIP,
- PRIMITIVE_TRIANGLE_FAN = VisualServer::PRIMITIVE_TRIANGLE_FAN,
+ PRIMITIVE_MAX = VisualServer::PRIMITIVE_MAX,
};
enum BlendShapeMode {