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author | Juan Linietsky <reduzio@gmail.com> | 2019-06-15 23:45:24 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:27 +0100 |
commit | 9b0dd4f571ff431e23b9097e7f29746f4157be12 (patch) | |
tree | aa18fc6803e8733f8f270666e691153c72b6066d /scene/resources/mesh.h | |
parent | 836c2109a0b1371653e3c82100199dfdabd47da9 (diff) |
A lot of progress with canvas rendering, still far from working.
Diffstat (limited to 'scene/resources/mesh.h')
-rw-r--r-- | scene/resources/mesh.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 30ce94f16b..6ead37a7bb 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -104,11 +104,8 @@ public: enum PrimitiveType { PRIMITIVE_POINTS = VisualServer::PRIMITIVE_POINTS, PRIMITIVE_LINES = VisualServer::PRIMITIVE_LINES, - PRIMITIVE_LINE_STRIP = VisualServer::PRIMITIVE_LINE_STRIP, - PRIMITIVE_LINE_LOOP = VisualServer::PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES = VisualServer::PRIMITIVE_TRIANGLES, - PRIMITIVE_TRIANGLE_STRIP = VisualServer::PRIMITIVE_TRIANGLE_STRIP, - PRIMITIVE_TRIANGLE_FAN = VisualServer::PRIMITIVE_TRIANGLE_FAN, + PRIMITIVE_MAX = VisualServer::PRIMITIVE_MAX, }; enum BlendShapeMode { |