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author | BastiaanOlij <mux213@gmail.com> | 2017-05-06 10:17:21 +1000 |
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committer | BastiaanOlij <mux213@gmail.com> | 2017-06-16 21:40:23 +1000 |
commit | 94836131388f575f79a5f0b077227f3a7a53af40 (patch) | |
tree | a6c88ed94f4928f10db8da7f9bdfce6854e15b05 /scene/resources/mesh.h | |
parent | 80929d36bedebb3ed2d68185fd099253307b30aa (diff) |
Godot 3.0 primitives as resources for use with MeshInstance
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh
Removes the old Quad and TestCube nodes
Diffstat (limited to 'scene/resources/mesh.h')
-rw-r--r-- | scene/resources/mesh.h | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 0e2a6a5fe0..37fddf3aa6 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -214,23 +214,6 @@ public: ~ArrayMesh(); }; -#if 0 -class QuadMesh : public Mesh { - - GDCLASS(QuadMesh, Mesh) - -protected: - virtual bool _is_generated() const { return true; } - static void _bind_methods(); - -public: - void set_material(const Ref<Material> &p_material); - Ref<Material> get_material() const; - QuadMesh(); -}; - -#endif - VARIANT_ENUM_CAST(Mesh::ArrayType); VARIANT_ENUM_CAST(Mesh::PrimitiveType); VARIANT_ENUM_CAST(Mesh::BlendShapeMode); |