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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-01-02 13:54:16 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-01-02 13:54:20 +0100
commit844a8d215b1fa768440d5233c532f6e71c54fc14 (patch)
treeeae988c1ae1d36466f5ceca09e0eee57e62bb8d8 /scene/resources/mesh.h
parentea75ea50d2b0f76c44e02e6fd8a558788cc375f6 (diff)
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
Up until now, 'GD.Print' would convert parameters first to Variant and only then to String. This meant parameters that cannot be converted to Variant would be printed as "Null". This commit makes 'GD.Print' fallback to 'System.Object.ToString()' if the parameter could not be converted to Variant. The same applies to all 'GD.Print' variants: 'GD.PrintS', 'GD.PrintT', 'GD.PrintErr' and 'GD.PrintRaw'.
Diffstat (limited to 'scene/resources/mesh.h')
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