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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-22 17:36:33 +0200
committerGitHub <noreply@github.com>2022-08-22 17:36:33 +0200
commit43ff5dd890fa647ac3e91a30a2a2198cb40db34a (patch)
treedc4e9f99571263cc04f250f825854a6782e4a266 /scene/resources/mesh.h
parentdabc9823934ca13ad02cd13fcb544aaab955da25 (diff)
parent8893b2bdb48ccac447db15a5b33f3c06329c6a8a (diff)
Merge pull request #64642 from aaronfranke/mesh-cleanup
Diffstat (limited to 'scene/resources/mesh.h')
-rw-r--r--scene/resources/mesh.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 63dbda92d0..491a383416 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -169,9 +169,6 @@ public:
void generate_debug_mesh_lines(Vector<Vector3> &r_lines);
void generate_debug_mesh_indices(Vector<Vector3> &r_points);
- Ref<Shape3D> create_trimesh_shape() const;
- Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const;
-
Ref<Mesh> create_outline(float p_margin) const;
void set_lightmap_size_hint(const Size2i &p_size);
@@ -214,6 +211,8 @@ public:
static ConvexDecompositionFunc convex_decomposition_function;
Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const;
+ Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const;
+ Ref<Shape3D> create_trimesh_shape() const;
virtual int get_builtin_bind_pose_count() const;
virtual Transform3D get_builtin_bind_pose(int p_index) const;