diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 13:47:15 -0300 |
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committer | GitHub <noreply@github.com> | 2020-03-27 13:47:15 -0300 |
commit | 307b1b3a5835ecdb477859785c673a07e248f904 (patch) | |
tree | cc0123bc7111e48775331d500452875c278cc13b /scene/resources/mesh.h | |
parent | f48aeeeeefa73d4c6e58ee2934eaf16bc0408df0 (diff) | |
parent | d1acbbce7f123c2b5fccdefc6417787dc91b6ced (diff) |
Merge pull request #37340 from reduz/rename-3d-nodes
Make 2D and 3D node names more explicit
Diffstat (limited to 'scene/resources/mesh.h')
-rw-r--r-- | scene/resources/mesh.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index e0cc214301..e5f87dbbe5 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -35,7 +35,7 @@ #include "core/math/triangle_mesh.h" #include "core/resource.h" #include "scene/resources/material.h" -#include "scene/resources/shape.h" +#include "scene/resources/shape_3d.h" #include "servers/visual_server.h" class Mesh : public Resource { @@ -131,8 +131,8 @@ public: void generate_debug_mesh_lines(Vector<Vector3> &r_lines); void generate_debug_mesh_indices(Vector<Vector3> &r_points); - Ref<Shape> create_trimesh_shape() const; - Ref<Shape> create_convex_shape() const; + Ref<Shape3D> create_trimesh_shape() const; + Ref<Shape3D> create_convex_shape() const; Ref<Mesh> create_outline(float p_margin) const; @@ -146,7 +146,7 @@ public: static ConvexDecompositionFunc convex_composition_function; - Vector<Ref<Shape>> convex_decompose() const; + Vector<Ref<Shape3D>> convex_decompose() const; Mesh(); }; |