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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-02-01 21:29:33 +0100 |
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committer | GitHub <noreply@github.com> | 2022-02-01 21:29:33 +0100 |
commit | b5707400ebb3daa346fece54c119a5da70852647 (patch) | |
tree | 05a82f8a1434e4fa380d9e78cd34c3bcb33ecb1e /scene/resources/mesh.cpp | |
parent | dc4483a3a74a4cac83fc0387ea4d09066a0a0e1c (diff) | |
parent | fc27636999a15f88b1f3b1d7101d84a67968ba06 (diff) |
Merge pull request #57525 from AnilBK/vector-use-clear-has
Diffstat (limited to 'scene/resources/mesh.cpp')
-rw-r--r-- | scene/resources/mesh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index d2d96b1f06..441e84eccc 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1475,12 +1475,12 @@ void ArrayMesh::add_blend_shape(const StringName &p_name) { StringName name = p_name; - if (blend_shapes.find(name) != -1) { + if (blend_shapes.has(name)) { int count = 2; do { name = String(p_name) + " " + itos(count); count++; - } while (blend_shapes.find(name) != -1); + } while (blend_shapes.has(name)); } blend_shapes.push_back(name); |