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author | Poommetee Ketson <poommetee@protonmail.com> | 2018-04-01 22:06:47 +0700 |
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committer | Poommetee Ketson <poommetee@protonmail.com> | 2018-04-01 22:06:47 +0700 |
commit | a492d229529018f0277f75aa7b99661b5dd40420 (patch) | |
tree | ca8d018d9671eba4fc1acd0ecad280637e8f4166 /scene/resources/mesh.cpp | |
parent | d2eb731878a4d660dd4a6babaea5967183b8f324 (diff) |
Mesh: fix crash when creating mesh outline from QuadMesh
Since create_outline can only make outline for PRIMITIVE_TRIANGLES,
when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create
outline, will leave `arrays` empty, and crash when it is being indexed
for "indices" subarray.
This PR shows error when there's only one surface and it is not
TRIANGLES. Also prevent the crash if it has more than one surface
and none of them are TRIANGLES (and any other cases that could leave
`arrays` empty) by checking the size of `arrays` == 8 before indexing
it, since the method seems to expect `arrays` to be of that size.
Diffstat (limited to 'scene/resources/mesh.cpp')
-rw-r--r-- | scene/resources/mesh.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 949ba12a4c..b832ea1239 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -315,6 +315,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { } } + ERR_FAIL_COND_V(arrays.size() != ARRAY_MAX, Ref<ArrayMesh>()); + { PoolVector<int>::Write ir; PoolVector<int> indices = arrays[ARRAY_INDEX]; |