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author | Raul Santos <raulsntos@gmail.com> | 2022-10-31 13:42:26 +0100 |
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committer | Raul Santos <raulsntos@gmail.com> | 2022-11-02 21:46:32 +0100 |
commit | 99260d972f2459cd26509db405565904a7573648 (patch) | |
tree | 06f75e208121f11563b1dc1a59b9f3b9eb11c8c4 /scene/resources/mesh.cpp | |
parent | 6a9317c9fc8f943586a8cbe6d0d6be6e356add28 (diff) |
C#: Add implicit conversion from arrays to Variant
Adds an implicit conversion from supported array types (the ones that
are equivalent to `Packed*Array` types in Godot) to Variant.
Diffstat (limited to 'scene/resources/mesh.cpp')
0 files changed, 0 insertions, 0 deletions