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author | Catchawink <threeeasywords@email.com> | 2019-12-12 09:59:47 -0500 |
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committer | Catchawink <threeeasywords@email.com> | 2019-12-12 10:28:46 -0500 |
commit | 86096313bead15ecaf911d8ff41e7074009bd98a (patch) | |
tree | 980d5cd0029f0327e812a7436504143e74dc14f9 /scene/resources/mesh.cpp | |
parent | f065b34e969f93e5ecc9046e01c5c14c416d2d16 (diff) |
Fixed an issue with recording audio.
Prior to this fix, AudioEffectRecordInstance::init() was called before recording_active is set to true in AudioEffectRecord::set_recording_active(). This was setting is_recording to false in AudioEffectRecordInstance, because is_recording updates to the value of recording_active in AudioEffectRecordInstance::_io_thread_process(). To fix this issue, AudioEffectRecordInstance::init() is now called after recording_active is set to true.
Diffstat (limited to 'scene/resources/mesh.cpp')
0 files changed, 0 insertions, 0 deletions