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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-09-30 23:52:46 +0200
committerGitHub <noreply@github.com>2021-09-30 23:52:46 +0200
commit77721b35ba21f2e7e8bb42cf415fccb018517843 (patch)
tree96b8f7532ae5d923b75bfbac8d6763015b6646bb /scene/resources/mesh.cpp
parent3e1b6304613855cad56938e8a58848f09363a298 (diff)
parentc63b18507d21b8a213c073bced9057b571cdcd7a (diff)
Merge pull request #51409 from LightningAA/use-map-iterators
Use range iterators for `Map` in most cases
Diffstat (limited to 'scene/resources/mesh.cpp')
-rw-r--r--scene/resources/mesh.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 67db8c1a10..18e6a51118 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -373,8 +373,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
//normalize
- for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) {
- E->get().normalize();
+ for (KeyValue<Vector3, Vector3> &E : normal_accum) {
+ E.value.normalize();
}
//displace normals