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author | rzllmr <30299783+rzllmr@users.noreply.github.com> | 2019-08-03 21:32:13 +0200 |
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committer | rzllmr <30299783+rzllmr@users.noreply.github.com> | 2019-08-03 21:32:13 +0200 |
commit | 653039151a91291eda757f72674b6b968770cf51 (patch) | |
tree | 7b6c1a3a072cdbb40da4498daaac9d87b786236b /scene/resources/mesh.cpp | |
parent | e14e08cfc57fc23ae40f0649841836e50970b39c (diff) |
Fix row-column-swap in TileMap palette
Due to the TileSet coordinates using x for columns and y for rows, the
columns are assigned to the rows in the TileMap palette and distort the
order. Thus the default sorting algorithm prioritizing x is replaced
with a custom one prioritizing y.
Fixes #24751
Diffstat (limited to 'scene/resources/mesh.cpp')
0 files changed, 0 insertions, 0 deletions