diff options
author | AndreaCatania <info@andreacatania.com> | 2017-11-21 01:36:32 +0100 |
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committer | Andrea Catania <info@andreacatania.com> | 2018-07-23 20:50:23 +0200 |
commit | 17ebbfb56de980c5529c8a02a12141dd7bb766c8 (patch) | |
tree | 3c06696b55283ebed113934f9e49075de948794f /scene/resources/mesh.cpp | |
parent | fbf3ad284182b002edc63b453f2aa943a93bdd86 (diff) |
Implemented Soft body
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
Diffstat (limited to 'scene/resources/mesh.cpp')
-rw-r--r-- | scene/resources/mesh.cpp | 53 |
1 files changed, 52 insertions, 1 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index b0620d3363..fe87dcdd2c 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -40,7 +40,6 @@ void Mesh::_clear_triangle_mesh() const { triangle_mesh.unref(); - ; } Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { @@ -110,6 +109,54 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { return triangle_mesh; } +void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) { + + Ref<TriangleMesh> tm = generate_triangle_mesh(); + if (tm.is_null()) + return; + + PoolVector<int> triangle_indices; + tm->get_indices(&triangle_indices); + const int triangles_num = tm->get_triangles().size(); + PoolVector<Vector3> vertices = tm->get_vertices(); + + r_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line + + PoolVector<int>::Read ind_r = triangle_indices.read(); + PoolVector<Vector3>::Read ver_r = vertices.read(); + for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) { + // Triangle line 1 + r_lines[j + 0] = ver_r[ind_r[x + 0]]; + r_lines[j + 1] = ver_r[ind_r[x + 1]]; + + // Triangle line 2 + r_lines[j + 2] = ver_r[ind_r[x + 1]]; + r_lines[j + 3] = ver_r[ind_r[x + 2]]; + + // Triangle line 3 + r_lines[j + 4] = ver_r[ind_r[x + 2]]; + r_lines[j + 5] = ver_r[ind_r[x + 0]]; + } +} +void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) { + Ref<TriangleMesh> tm = generate_triangle_mesh(); + if (tm.is_null()) + return; + + PoolVector<Vector3> vertices = tm->get_vertices(); + + int vertices_size = vertices.size(); + r_points.resize(vertices_size); + for (int i = 0; i < vertices_size; ++i) { + r_points[i] = vertices[i]; + } +} + +bool Mesh::surface_is_softbody_friendly(int p_idx) const { + const uint32_t surface_format = surface_get_format(p_idx); + return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_VERTEX)) && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL))); +} + PoolVector<Face3> Mesh::get_faces() const { Ref<TriangleMesh> tm = generate_triangle_mesh(); @@ -484,6 +531,10 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_MAX); } +void Mesh::clear_cache() { + _clear_triangle_mesh(); +} + Mesh::Mesh() { } |