diff options
author | reduz <reduzio@gmail.com> | 2021-04-27 12:43:49 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-04-30 17:38:02 -0300 |
commit | 90056460ad8e22d9166523dcb2defebb0581f95c (patch) | |
tree | d4cb11cbd03dc5b401f41627217b5d82cf06d195 /scene/resources/material.h | |
parent | 0ad03ba052dd3b7bea558a3a76c7ff5c46bf681a (diff) |
Implement Particle Trails
-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
Diffstat (limited to 'scene/resources/material.h')
-rw-r--r-- | scene/resources/material.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/resources/material.h b/scene/resources/material.h index 70452a5f74..ad1b7b3e33 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -235,6 +235,7 @@ public: FLAG_USE_TEXTURE_REPEAT, FLAG_INVERT_HEIGHTMAP, FLAG_SUBSURFACE_MODE_SKIN, + FLAG_PARTICLE_TRAILS_MODE, FLAG_MAX }; @@ -305,16 +306,15 @@ private: uint64_t roughness_channel : get_num_bits(TEXTURE_CHANNEL_MAX - 1); uint64_t emission_op : get_num_bits(EMISSION_OP_MAX - 1); uint64_t distance_fade : get_num_bits(DISTANCE_FADE_MAX - 1); - - // flag bitfield - uint64_t feature_mask : FEATURE_MAX - 1; - uint64_t flags : FLAG_MAX - 1; - // booleans uint64_t deep_parallax : 1; uint64_t grow : 1; uint64_t proximity_fade : 1; + // flag bitfield + uint32_t feature_mask; + uint32_t flags; + MaterialKey() { memset(this, 0, sizeof(MaterialKey)); } |