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authorclayjohn <claynjohn@gmail.com>2022-12-22 12:04:34 -0700
committerclayjohn <claynjohn@gmail.com>2022-12-22 12:04:34 -0700
commit41021b07be6d4b570c81d2fb0c4d71d90e9d9ed2 (patch)
tree43a83c52ae3ba3ba20b61188517775745fc53a6e /scene/resources/material.h
parentc547c4ef5908b9d591497e40217200ecb12e0ebd (diff)
Avoid updating particles during 2D rendering
In 2D the particle uniform set isn't obtained until the render pass. So in 2D just avoid rendering if not updated yet.
Diffstat (limited to 'scene/resources/material.h')
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