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authorJuan Linietsky <reduzio@gmail.com>2018-05-07 16:18:25 -0300
committerGitHub <noreply@github.com>2018-05-07 16:18:25 -0300
commit3051bb8a81858b3cbb26f760e572a44a8668c155 (patch)
tree615fe257952e8fca3a89e0040b094e2498b74586 /scene/resources/material.h
parent6d46f73ec3e3eadaf25927633bdc0aa1eaca93ab (diff)
parent9c307d4b6c4bf4dc70835e7539158db5922b0d2c (diff)
Merge pull request #17845 from JFonS/disable_spatial_shadows
Added flag on SpatialMaterial to disable shadows
Diffstat (limited to 'scene/resources/material.h')
-rw-r--r--scene/resources/material.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 2c297cda41..ce733bfb8d 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -188,6 +188,7 @@ public:
FLAG_EMISSION_ON_UV2,
FLAG_USE_ALPHA_SCISSOR,
FLAG_ALBEDO_TEXTURE_FORCE_SRGB,
+ FLAG_DONT_RECEIVE_SHADOWS,
FLAG_MAX
};
@@ -236,7 +237,7 @@ private:
uint64_t blend_mode : 2;
uint64_t depth_draw_mode : 2;
uint64_t cull_mode : 2;
- uint64_t flags : 14;
+ uint64_t flags : 15;
uint64_t detail_blend_mode : 2;
uint64_t diffuse_mode : 3;
uint64_t specular_mode : 2;