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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2019-10-06 18:45:24 +0200
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2019-10-07 13:19:30 +0200
commit1e301479dae4e4e5bdf4637669d990a7731b2fe3 (patch)
tree66ecfbefb4fa20adf03d79eaee779915fabbc63b /scene/resources/bit_map.h
parent1d9233c3882afe888b9396f7f2aac917d4dcac4d (diff)
Sprite to polygon conversion improvements
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate - Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes - Error popup only when no polygon could be generated at all - Added option to shrink pixels (to get rid of small separate islands) - Fixed polygon preview (lines were sometimes not showing along the borders) Fixes #32564, #29267
Diffstat (limited to 'scene/resources/bit_map.h')
-rw-r--r--scene/resources/bit_map.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index daf24affb1..b062dd7376 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -67,6 +67,7 @@ public:
void resize(const Size2 &p_new_size);
void grow_mask(int p_pixels, const Rect2 &p_rect);
+ void shrink_mask(int p_pixels, const Rect2 &p_rect);
void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap);
Ref<Image> convert_to_image() const;