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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-12 23:39:17 +0100
committerGitHub <noreply@github.com>2021-11-12 23:39:17 +0100
commit5aae92f069b47c040d93e5edba2aad5b104fd1a5 (patch)
treee6d222c6488c1e4f1a9e4ffa68c1404473a00843 /scene/main/window.cpp
parent4f85cad013c5469a39287e9aa474735f950e302c (diff)
parent3c0fdcc8acfadb124fbfa914532868948561c351 (diff)
Merge pull request #51684 from aaronfranke/enum-class
Diffstat (limited to 'scene/main/window.cpp')
-rw-r--r--scene/main/window.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index a0f62c853f..5da5a183f7 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -895,7 +895,7 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (EngineDebugger::is_active()) {
//quit from game window using F8
Ref<InputEventKey> k = p_ev;
- if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_F8) {
+ if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) {
EngineDebugger::get_singleton()->send_message("request_quit", Array());
}
}