diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2017-10-30 19:43:19 +0100 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2017-11-25 13:25:14 +0100 |
commit | d0e09d84f085c5bffdd5ad06d335be20c246e954 (patch) | |
tree | bbdeba3a273d7e20d58f00c6e10c46aeee684fab /scene/main/scene_tree.cpp | |
parent | 1964d5fdddf9611e0a69f91e31c06771345754e2 (diff) |
Implement onion skinning for the animation editor
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index d4be683a2b..b8dba96551 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -127,7 +127,7 @@ void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) { group_map.erase(E); } -void SceneTree::_flush_transform_notifications() { +void SceneTree::flush_transform_notifications() { SelfList<Node> *n = xform_change_list.first(); while (n) { @@ -448,7 +448,7 @@ bool SceneTree::iteration(float p_time) { current_frame++; - _flush_transform_notifications(); + flush_transform_notifications(); MainLoop::iteration(p_time); physics_process_time = p_time; @@ -459,7 +459,7 @@ bool SceneTree::iteration(float p_time) { _notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS); _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack - _flush_transform_notifications(); + flush_transform_notifications(); call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); root_lock--; @@ -487,7 +487,7 @@ bool SceneTree::idle(float p_time) { MessageQueue::get_singleton()->flush(); //small little hack - _flush_transform_notifications(); + flush_transform_notifications(); _notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS); _notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS); @@ -503,7 +503,7 @@ bool SceneTree::idle(float p_time) { _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack - _flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications + flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); root_lock--; |