diff options
author | George Marques <george@gmarqu.es> | 2020-08-03 08:39:04 -0300 |
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committer | George Marques <george@gmarqu.es> | 2020-08-03 08:40:08 -0300 |
commit | b8671b61fcacc1bc6f3430e6b18fbcc9c9d60358 (patch) | |
tree | ee0523a4ef91adee7308969047498d16a834a6d3 /scene/main/scene_tree.cpp | |
parent | ec9302ceccb75f44038db3695d2f9e7c82cfe951 (diff) |
Fix _input being mistakenly called twice on script
Instead it calls both the script and the native method.
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 2449b3bd35..adefb53862 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -880,7 +880,10 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p if (n->get_script_instance()) { n->get_script_instance()->call(p_method, (const Variant **)v, 1, err); } - n->call(p_method, (const Variant **)v, 1, err); + MethodBind *method = ClassDB::get_method(n->get_class_name(), p_method); + if (method) { + method->call(n, (const Variant **)v, 1, err); + } } call_lock--; |