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authorTetane <Tetane@users.noreply.github.com>2017-09-24 20:29:18 +0200
committerGitHub <noreply@github.com>2017-09-24 20:29:18 +0200
commitb3f3a91e15b258ae0061110ac489940f10d666c0 (patch)
tree6e0c99800797ee033bccad58b45576ed9af8ecee /scene/main/scene_tree.cpp
parentd1cb73b47a17de830d9474026ffa7b3587cfbc68 (diff)
Add a missing constant binding in SceenTree
Add missing constant binding "STRETCH_ASPECT_EXPAND" (I cannot test it because godot does not compile anymore on my pc (windows10))
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r--scene/main/scene_tree.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index a71b491bae..30ea858a03 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -2217,6 +2217,7 @@ void SceneTree::_bind_methods() {
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP);
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH);
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT);
+ BIND_ENUM_CONSTANT(STRETCH_ASPECT_EXPAND);
}
SceneTree *SceneTree::singleton = NULL;