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authorMitch Curtis <mitch.curtis@qt.io>2019-08-06 13:28:22 +0200
committerMitch Curtis <mitch.curtis@qt.io>2019-09-11 15:37:11 +0200
commitaa8e3e7b0fcb02c641b10e9748e3d9406c300884 (patch)
tree8942db79bf2c6fe3088087f6c7754b63695f6f79 /scene/main/scene_tree.cpp
parent750f8d4926edb14269d9f6a117c5a9fd4765373a (diff)
GDScript: add an optional message parameter to assert()
Before this patch, assert() only took the condition to assert on: assert(item_data) Now, it can optionally take a string that will be printed upon failure: assert(item_data, item_name + " has no item data in ItemDatabase") This makes it easier to immediately see what the issue is by being able to write informative failure messages. Thanks to @wiped1 for sharing their patch, upon which this is based. Closes #17082
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