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author | George Marques <george@gmarqu.es> | 2022-12-29 10:47:53 -0300 |
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committer | George Marques <george@gmarqu.es> | 2023-01-23 11:04:31 -0300 |
commit | 80e06b29e7a245dab024a7a3b6a0692913b05bcc (patch) | |
tree | ddcac898d79526db65ba52618992064698423f4f /scene/main/scene_tree.cpp | |
parent | 9937915ad77059b63582ffd4e324afb26f467b76 (diff) |
GDScript: Add names for disassembling function pointers
When instructions use function pointers, it's not possible to retrieve
their original names in the disassembly. This stores the names in
vectors (in debug builds) so they can be shown.
Diffstat (limited to 'scene/main/scene_tree.cpp')
0 files changed, 0 insertions, 0 deletions