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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-11 14:49:34 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-11 14:49:34 +0200 |
commit | 6d16f2f053248bff4b72e847904500f760babc35 (patch) | |
tree | 73917297f0a4dc0f3e0162b61ff662ac5830b050 /scene/main/scene_tree.cpp | |
parent | d8877d2df5440b04c4a9c7eeced3c48cf6661536 (diff) |
Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 65cda73a23..7f0cebd492 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1244,7 +1244,7 @@ void SceneTree::_update_root_rect() { root->update_canvas_items(); //force them to update just in case if (use_font_oversampling) { - WARN_PRINT("Font oversampling does not work in 'Viewport' stretch mode, only '2D'.") + WARN_PRINT("Font oversampling does not work in 'Viewport' stretch mode, only '2D'."); } } break; |