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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2020-12-21 00:17:46 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-21 00:17:46 +0100 |
commit | 5f7c88ab4eb7d05e1c83ab1773cc184d376dfcc0 (patch) | |
tree | f8421587779268fa4fdab93cb5b66023e9c294d0 /scene/main/scene_tree.cpp | |
parent | 59b3b9fa3fe941718afd99f459d4c16a9e1d0d09 (diff) | |
parent | a86ed339a47ab18eb90461eccc9d2abc3284898c (diff) |
Merge pull request #44525 from Calinou/doc-procedural-mesh-uv-jittering
Document how to solve UV jittering when using large procedural meshes
Diffstat (limited to 'scene/main/scene_tree.cpp')
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