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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-01-20 15:42:11 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-02-20 00:00:03 +0100
commit23a1f616fd6c1cdb60b06d4f6e2411ad8ea0f7c2 (patch)
treec41fbd026978bda95b41472a06648705f986be33 /scene/main/scene_tree.cpp
parent7447af265b3b9bb880329b913c40cb03aaa89cd7 (diff)
Draw an outline for 2D debug collision shapes
This makes them easier to distinguish, especially when used in a TileMap. The default color's opacity has been slightly decreased to account for the new outline.
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r--scene/main/scene_tree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 6d50738de1..9f32c65f7b 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1327,7 +1327,7 @@ SceneTree::SceneTree() {
if (singleton == nullptr) {
singleton = this;
}
- debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5));
+ debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.42));
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));