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author | reduz <reduzio@gmail.com> | 2020-10-29 18:09:16 -0300 |
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committer | reduz <reduzio@gmail.com> | 2020-10-30 08:57:32 -0300 |
commit | 0e6664539d2644e630df111426b637dc8ff7a271 (patch) | |
tree | 77dfee623c94a689ae396320dd5d79a464352ae6 /scene/main/scene_tree.cpp | |
parent | debb67918e8644b975a929c0bdeff7922364f314 (diff) |
Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful
Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index ea0fe6fcc2..40479a796f 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1394,6 +1394,12 @@ SceneTree::SceneTree() { const bool use_debanding = GLOBAL_DEF("rendering/quality/screen_filters/use_debanding", false); root->set_use_debanding(use_debanding); + bool snap_2d_transforms = GLOBAL_DEF("rendering/quality/2d/snap_2d_transforms_to_pixel", false); + root->set_snap_2d_transforms_to_pixel(snap_2d_transforms); + + bool snap_2d_vertices = GLOBAL_DEF("rendering/quality/2d/snap_2d_vertices_to_pixel", false); + root->set_snap_2d_vertices_to_pixel(snap_2d_vertices); + { //load default fallback environment //get possible extensions List<String> exts; |