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authorRicardo Buring <ricardo.buring@gmail.com>2020-01-19 23:38:50 +0100
committerRicardo Buring <ricardo.buring@gmail.com>2020-01-19 23:38:50 +0100
commit40542b0b0f229bf258f00441f9a477e9beb54e24 (patch)
tree088966003d81435c12e30d6f2c70a5ad05123d4c /scene/gui
parentadb6734b491091663d9159efe6e5a5fa9ff5202f (diff)
Fix Control::_window_find_focus_neighbor
Due to a typo, the size of a candidate neighbor was confused with the size of the control itself. Fixes #34936.
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/control.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 4f499af186..ae48a1356e 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2475,9 +2475,9 @@ void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, con
Transform2D xform = c->get_global_transform();
points[0] = xform.xform(Point2());
- points[1] = xform.xform(Point2(get_size().x, 0));
- points[2] = xform.xform(get_size());
- points[3] = xform.xform(Point2(0, get_size().y));
+ points[1] = xform.xform(Point2(c->get_size().x, 0));
+ points[2] = xform.xform(c->get_size());
+ points[3] = xform.xform(Point2(0, c->get_size().y));
float min = 1e7;