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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-26 08:23:45 +0100
committerGitHub <noreply@github.com>2021-11-26 08:23:45 +0100
commit3a0a935fccf13df3c1117d3d5bee7836c7546109 (patch)
tree6143a19d89004cbbb2857dd55ec0202dc994fcdb /scene/gui/texture_progress_bar.cpp
parent2681d93b8a2f52eaae0f96c682f536704f2a7b78 (diff)
parentf9b1ce0922178e4817e1340f6f6f5dc31407f056 (diff)
Merge pull request #54345 from floppyhammer/fix-circular-texture-progress
Fix nine patch of circular TextureProgressBar
Diffstat (limited to 'scene/gui/texture_progress_bar.cpp')
-rw-r--r--scene/gui/texture_progress_bar.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index fe11de128a..facbe06d4d 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -387,7 +387,6 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu
}
void TextureProgressBar::_notification(int p_what) {
- const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 };
switch (p_what) {
case NOTIFICATION_DRAW: {
if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP || mode == FILL_BILINEAR_LEFT_AND_RIGHT || mode == FILL_BILINEAR_TOP_AND_BOTTOM)) {
@@ -452,7 +451,7 @@ void TextureProgressBar::_notification(int p_what) {
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
Rect2 region = Rect2(progress_offset, s);
- Rect2 source = Rect2(Point2(), s);
+ Rect2 source = Rect2(Point2(), progress->get_size());
draw_texture_rect_region(progress, region, source, tint_progress);
} else if (val != 0) {
Array pts;
@@ -466,16 +465,14 @@ void TextureProgressBar::_notification(int p_what) {
}
float end = start + direction * val;
- pts.append(start);
- pts.append(end);
float from = MIN(start, end);
float to = MAX(start, end);
- for (int i = 0; i < 12; i++) {
- if (corners[i] > from && corners[i] < to) {
- pts.append(corners[i]);
- }
+ pts.append(from);
+ for (float corner = Math::floor(from * 4 + 0.5) * 0.25 + 0.125; corner < to; corner += 0.25) {
+ pts.append(corner);
}
- pts.sort();
+ pts.append(to);
+
Vector<Point2> uvs;
Vector<Point2> points;
uvs.push_back(get_relative_center());
@@ -492,6 +489,8 @@ void TextureProgressBar::_notification(int p_what) {
colors.push_back(tint_progress);
draw_polygon(points, colors, uvs, progress);
}
+
+ // Draw a reference cross.
if (Engine::get_singleton()->is_editor_hint()) {
Point2 p;