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authorSaracen <SaracenOne@gmail.com>2015-11-18 23:18:10 +0000
committerSaracen <SaracenOne@gmail.com>2015-11-18 23:18:10 +0000
commitdd00452997122029dd2f74a278574d781fd2bf5f (patch)
treee36f0c62cac499500724c2929100c042972d1a5c /scene/gui/texture_progress.cpp
parentc1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b (diff)
parent94fdd01241749cb7a575ed5f9fa4c7bbb286901a (diff)
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
Diffstat (limited to 'scene/gui/texture_progress.cpp')
-rw-r--r--scene/gui/texture_progress.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 0d549108fa..c8930add6e 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -233,11 +233,7 @@ float TextureProgress::get_radial_initial_angle()
void TextureProgress::set_fill_degrees(float p_angle)
{
- while(p_angle>360)
- p_angle-=360;
- while (p_angle<0)
- p_angle+=360;
- rad_max_degrees=p_angle;
+ rad_max_degrees=CLAMP(p_angle,0,360);
update();
}
@@ -302,4 +298,5 @@ TextureProgress::TextureProgress()
{
mode=FILL_LEFT_TO_RIGHT;
rad_center_off=Point2();
+ rad_max_degrees=360;
}