diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-05 20:23:47 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-05 20:23:47 +0200 |
commit | 79be2c7b75aed74541172187ce0d5249d129768d (patch) | |
tree | 9c57b663ffbba1041df7dc1484223635dd84da0f /scene/debugger | |
parent | efd6e4da0c506d0f6755f242484aba1bdc762b6e (diff) |
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
Diffstat (limited to 'scene/debugger')
-rw-r--r-- | scene/debugger/scene_debugger.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 77c1c20499..17b573b776 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -100,7 +100,7 @@ public: } } - void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) { + void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) { uint64_t pt = OS::get_singleton()->get_ticks_msec(); if (pt - last_profile_time > 100) { last_profile_time = pt; |