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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-05 20:23:47 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-05 20:23:47 +0200
commit79be2c7b75aed74541172187ce0d5249d129768d (patch)
tree9c57b663ffbba1041df7dc1484223635dd84da0f /scene/debugger
parentefd6e4da0c506d0f6755f242484aba1bdc762b6e (diff)
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by "process time" throughout the engine to avoid confusion.
Diffstat (limited to 'scene/debugger')
-rw-r--r--scene/debugger/scene_debugger.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 77c1c20499..17b573b776 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -100,7 +100,7 @@ public:
}
}
- void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
+ void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
uint64_t pt = OS::get_singleton()->get_ticks_msec();
if (pt - last_profile_time > 100) {
last_profile_time = pt;