From 79be2c7b75aed74541172187ce0d5249d129768d Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 5 May 2022 20:23:47 +0200 Subject: Rename profiler "Idle Time" to "Process Time" References to "idle time" are progressively being replaced by "process time" throughout the engine to avoid confusion. --- scene/debugger/scene_debugger.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scene/debugger') diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 77c1c20499..17b573b776 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -100,7 +100,7 @@ public: } } - void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) { + void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) { uint64_t pt = OS::get_singleton()->get_ticks_msec(); if (pt - last_profile_time > 100) { last_profile_time = pt; -- cgit v1.2.3