summaryrefslogtreecommitdiff
path: root/scene/animation
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2021-07-21 11:16:19 +0200
committerGitHub <noreply@github.com>2021-07-21 11:16:19 +0200
commitd4bbdb83674526a80ae6d0d2c080768da7629804 (patch)
tree9fbe5a4ba2bf8431b05845378ddaad6c07afc805 /scene/animation
parent8cc599db645a356ca6af3bc15e7574fa6e3ada0e (diff)
parent78b0a7da0398dc8c6447b1439a6d07059311c028 (diff)
Merge pull request #50521 from aaronfranke/iseqapprox
Use `is_equal_approx` in more places
Diffstat (limited to 'scene/animation')
-rw-r--r--scene/animation/animation_blend_space_2d.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 6878cbaa12..d88a9badf4 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -387,19 +387,19 @@ Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
}
void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
- if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) {
+ if (p_pos.is_equal_approx(p_points[0])) {
r_weights[0] = 1;
r_weights[1] = 0;
r_weights[2] = 0;
return;
}
- if (p_pos.distance_squared_to(p_points[1]) < CMP_EPSILON2) {
+ if (p_pos.is_equal_approx(p_points[1])) {
r_weights[0] = 0;
r_weights[1] = 1;
r_weights[2] = 0;
return;
}
- if (p_pos.distance_squared_to(p_points[2]) < CMP_EPSILON2) {
+ if (p_pos.is_equal_approx(p_points[2])) {
r_weights[0] = 0;
r_weights[1] = 0;
r_weights[2] = 1;