From 78b0a7da0398dc8c6447b1439a6d07059311c028 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Fri, 16 Jul 2021 13:19:55 -0400 Subject: Use is_equal_approx in more places --- scene/animation/animation_blend_space_2d.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'scene/animation') diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 6878cbaa12..d88a9badf4 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -387,19 +387,19 @@ Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) { } void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) { - if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) { + if (p_pos.is_equal_approx(p_points[0])) { r_weights[0] = 1; r_weights[1] = 0; r_weights[2] = 0; return; } - if (p_pos.distance_squared_to(p_points[1]) < CMP_EPSILON2) { + if (p_pos.is_equal_approx(p_points[1])) { r_weights[0] = 0; r_weights[1] = 1; r_weights[2] = 0; return; } - if (p_pos.distance_squared_to(p_points[2]) < CMP_EPSILON2) { + if (p_pos.is_equal_approx(p_points[2])) { r_weights[0] = 0; r_weights[1] = 0; r_weights[2] = 1; -- cgit v1.2.3