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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-05 21:28:03 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-07-31 18:05:24 +0200
commita0795b4347f80bc58ade3e2914906da375836a7e (patch)
treebfc08b0a1a9bdb632a7c781e563f286b2034f779 /scene/3d
parent602e967ba8fd336a230fc3ab17ef9ead7b46eae1 (diff)
Tweak VoxelGI defaults for better quality
Overall brightness is similar to the previous settings, but lighting now fades off more naturally and reflections feature indirect lighting. Performance is identical. - Enable Use Two Bounces by default. - Decrease Propagation to 0.5 to compensate for the second bounce.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/voxel_gi.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h
index e1a38dd7a0..6d173dea87 100644
--- a/scene/3d/voxel_gi.h
+++ b/scene/3d/voxel_gi.h
@@ -49,9 +49,9 @@ class VoxelGIData : public Resource {
float energy = 1.0;
float bias = 1.5;
float normal_bias = 0.0;
- float propagation = 0.7;
+ float propagation = 0.5;
bool interior = false;
- bool use_two_bounces = false;
+ bool use_two_bounces = true;
protected:
static void _bind_methods();