From a0795b4347f80bc58ade3e2914906da375836a7e Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 5 Dec 2021 21:28:03 +0100 Subject: Tweak VoxelGI defaults for better quality Overall brightness is similar to the previous settings, but lighting now fades off more naturally and reflections feature indirect lighting. Performance is identical. - Enable Use Two Bounces by default. - Decrease Propagation to 0.5 to compensate for the second bounce. --- scene/3d/voxel_gi.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scene/3d') diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h index e1a38dd7a0..6d173dea87 100644 --- a/scene/3d/voxel_gi.h +++ b/scene/3d/voxel_gi.h @@ -49,9 +49,9 @@ class VoxelGIData : public Resource { float energy = 1.0; float bias = 1.5; float normal_bias = 0.0; - float propagation = 0.7; + float propagation = 0.5; bool interior = false; - bool use_two_bounces = false; + bool use_two_bounces = true; protected: static void _bind_methods(); -- cgit v1.2.3