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author | Brian Long <newobj@gmail.com> | 2023-03-27 09:15:59 -0700 |
---|---|---|
committer | Yuri Sizov <yuris@humnom.net> | 2023-03-30 19:15:47 +0200 |
commit | 838a82f8858c859a9ceda4049904bf263604cbd4 (patch) | |
tree | 6019058d607aca123d37b67bd4d2ca0dbcc1cfbc /scene/3d | |
parent | dc100cbebb5ebe557fc23e1902a4288d509dda97 (diff) |
Update GPUParticles2D/3D speed scale on ENTER_TREE
Fix for https://github.com/godotengine/godot/issues/75218
Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.
(cherry picked from commit 4652fbd09e81741a146c7dd1dcc89bf4235bdb75)
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/gpu_particles_3d.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 8eb1820cf8..b4131ff4b2 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -439,6 +439,11 @@ void GPUParticles3D::_notification(int p_what) { if (sub_emitter != NodePath()) { _attach_sub_emitter(); } + if (can_process()) { + RS::get_singleton()->particles_set_speed_scale(particles, speed_scale); + } else { + RS::get_singleton()->particles_set_speed_scale(particles, 0); + } } break; case NOTIFICATION_EXIT_TREE: { |