From 838a82f8858c859a9ceda4049904bf263604cbd4 Mon Sep 17 00:00:00 2001 From: Brian Long Date: Mon, 27 Mar 2023 09:15:59 -0700 Subject: Update GPUParticles2D/3D speed scale on ENTER_TREE Fix for https://github.com/godotengine/godot/issues/75218 Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED. (cherry picked from commit 4652fbd09e81741a146c7dd1dcc89bf4235bdb75) --- scene/3d/gpu_particles_3d.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'scene/3d') diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 8eb1820cf8..b4131ff4b2 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -439,6 +439,11 @@ void GPUParticles3D::_notification(int p_what) { if (sub_emitter != NodePath()) { _attach_sub_emitter(); } + if (can_process()) { + RS::get_singleton()->particles_set_speed_scale(particles, speed_scale); + } else { + RS::get_singleton()->particles_set_speed_scale(particles, 0); + } } break; case NOTIFICATION_EXIT_TREE: { -- cgit v1.2.3