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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-11 21:05:00 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-11 21:05:00 +0100 |
commit | c41b9c5f5b80e9e1ced37e6c8d12c147601ab9f6 (patch) | |
tree | b9f3cc5a2b9fd0e41375bd70c99703ab974e52df /scene/3d/xr_nodes.h | |
parent | 15a379547ea59f25f0a730608dfd82056451605b (diff) | |
parent | a5828cd0e3189a24809538b75ac95c50dcc6ea4d (diff) |
Merge pull request #67972 from and-rad/vector-field-consistency
Fix inconsistency between vector field texture and world space directions
Diffstat (limited to 'scene/3d/xr_nodes.h')
0 files changed, 0 insertions, 0 deletions