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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-06-13 18:49:35 +0200
committerGitHub <noreply@github.com>2018-06-13 18:49:35 +0200
commit8efbe9ed3dc51e89d032cc2464cfe96fa9e4ea78 (patch)
treeeefcc77509fe5e5167207b5ea7e95d9045147b62 /scene/3d/sprite_3d.h
parent1651dbb54df30dd189658b9cf9cd84f650be6bdc (diff)
parent9cd1c20f6aae87e34b45471271062127d385871e (diff)
Merge pull request #19487 from JFonS/better_3d_select
Improve 3D selection
Diffstat (limited to 'scene/3d/sprite_3d.h')
-rw-r--r--scene/3d/sprite_3d.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 23e1d96b4b..a4705a8970 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -38,6 +38,8 @@ class SpriteBase3D : public GeometryInstance {
GDCLASS(SpriteBase3D, GeometryInstance);
+ mutable Ref<TriangleMesh> triangle_mesh; //cached
+
public:
enum DrawFlags {
FLAG_TRANSPARENT,
@@ -133,6 +135,7 @@ public:
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ Ref<TriangleMesh> generate_triangle_mesh() const;
SpriteBase3D();
~SpriteBase3D();
@@ -192,7 +195,6 @@ class AnimatedSprite3D : public SpriteBase3D {
int frame;
bool centered;
- Point2 offset;
float timeout;